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Wouldn't it be easier to find the best of the whole scribosphere in one place? To be able to read one blog in order to get the news on the screenwriting front? This is exactly where you can do it.

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Monday, January 15, 2007
 Eric's POV - Writing: An Emotional Freefall

Writing: An Emotional Freefall

POSTED BY ERIC ANDRADE OVER AT Eric's POV.


Having a great technique can literally catapult you to the top of your profession. It's true in acting. It's true in massage therapy. It's true in advertising. So it is also true in screenwriting. And these techniques can be taught. They have to do with breaking down the story, breaking down the character, breaking down the scenes, and you can find great techniques for your writing from him and him and him and her.

However...

Nothing and NO ONE can teach you how to let go. And if you're a writer like I'm a writer than I suspect you might know what I'm talking about. There are necessary points in your work that you really need to be able to understand what your protagonist, antagonist or ANGRY BARKEEP #1 is feeling.

Not thinking: FEELING.

And if you're any kind of writer, you probably like your role as the omniscient, detached, non-interventionst overlord.

But it may kill your script.

You have to be able to get in there when your boy is beaten down; the girl has left him; he's just come in from the pouring rain to a ransacked apartment; his cat ran away; there's a message on the machine from his mother telling him that his father finally succumbed to the cancer...and CRY with him.

Or laugh with him. I'm not sure what he would do there. You're the writer.

I don't know your life.

But I do know that if you can't empathize with your characters feelings in some way when they are sloshing through the hell that you have created for them to test their limits: then you aren't really testing yours. And your characters may seem flat and uninspired.

I'm challenging you to try to go there a little more. I'm not saying to go out and recreate those scenes with you as the main character in real life. Hell no. And I'm not suggesting that you confine yourself to writing what you know. What you are comfortable within your own skin.

I'm asking to write what you KNOW. You have the same set of emotions—the same range of emotions—that I do, and that we all have. And at some point in your life, you've probably been exposed to them. And since you're a writer, you've probably closed yourself off from them. But you know them. You've been introduced.

Rip off that bandage. Get some air in there. Feel that pain just a little bit.

Give your characters what they need: emotion.

Good luck.

//Eric Andrade

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Posted by scribosphere @ 3:20 AM

Thursday, January 11, 2007
 Unknown Screenwriter - Handle Character Conflict

How do your characters handle conflict?

POSTED BY UNK OVER AT The Unknown Screenwriter.


But before I go back to characters… LOL.

A big thanks to those of you posting links to articles at Screenwriting Scoop!

Almost 4,000 unique visitors so far and the tracker has some pretty impressive internet connections taking a look but I want to thank everyone for checking it out… I hope it doesn’t take ANYTHING away from your writing. By the way, if you can think of a category we might need, just let me know.

And to answer the 20 plus emails to those of you who keep wondering what my ulterior motive is for tossing up the site…

There isn’t any.

Geez. I don’t need money. I’m not selling anything. So suspicious! But that’s okay… I still thank you for the thought… LOL.

Kay. I’ve been up all night on this rewrite and I really don’t have time for a huge post but while I’ve been working, I keep wondering about the things my characters keep doing… Some surprise me… Some don’t. The ones that don’t are because these are the things I want my characters to do.

By the way… Let me get a little off track… Great stuff in the Scribosphere lately and a lot being blogged about on characters! Love seeing that!

Real quick before I head back to rewrite Hell…

I have a word processing document that I add to every so often when one of my characters handles conflict in a new way than any of my characters have handled it before…

Some of you might think it’s kinda stupid… If so, please feel free to stop reading. LOL.

On the other hand, I thought it might actually be of some help to those of you that just can’t get your characters out of BORING MODE.

The following list is by no means exhaustive… Please feel free to add your own to the comments section… I think we can all benefit from different perspectives.

One of the things that I’ve done with MY list is to develop it into OUTLINE style. This makes it real easy for me to add new bullets under specific headings or categories.

What I like about having a list at hand is that every once in a while, you get stuck, right? Okay, maybe not. I sure as hell do — and when I do, I like breaking out my list because it helps me brainstorm even more ideas…

So… Without further delay… Here’s the list:


To see the list, follow this link.

//Unk

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Posted by scribosphere @ 2:37 PM

 John August - Clarification on point one

Clarification on point one

POSTED BY JOHN AUGUST OVER AT JohnAugust.


In my previous post on How to write a scene, I wrote that the first question a screenwriter should ask is, “What needs to happen in this scene?” Not only that…

Many screenwriting books will tell you to focus on what the characters want. This is wrong. The characters are not responsible for the story. You are. If characters were allowed to control their scenes, most characters would chose to avoid conflict, and movies would be crushingly boring.

As I typed this, I anticipated a sea of hands shooting into the air, a chorus of But! But! Buts! So I added a lengthy disclaimer in which I wrote about terms like “character driven” and “character motivation.” But then I decided to cut it, just to get the reaction:

John, are you fucking retarded? A character must act his character not what’s most convenient for you. — Chris

Now that Chris has lectured the professional screenwriter on the craft, we can take a look at why I stand by my point.


To take a look at the clarification, follow this link.

//John August

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Posted by scribosphere @ 2:15 PM

Tuesday, January 09, 2007
 John August - How to write a scene

How to write a scene

POSTED BY JOHN AUGUST OVER AT JohnAugust.

One of the thing I admire most about Jane Espenson’s blog is that she talks very directly about the words on the page, giving names to techniques I use but never really think about. The two-percenter, for example.

So one of my goals for 2007 is to get a little more granular in my advice-giving, and talk less about Screenwriting and more about screenwriting — in particular, scene writing.

Spend a few years as a screenwriter, and writing a scene becomes an almost unconscious process. It’s like driving a car. Most of us don’t think about the ignition and the pedals and the turn signals — but we used to, back when we were learning. It used to flummox the hell out of us. Every intersection was unbelievably stressful, with worries of stalling the car and/or killing everyone on board.

It’s the same with writing a scene. The first few are brutal and clumsy. But once you’ve written (and rewritten) say, 500 scenes, the individual steps sort of vanish. But they’re still there, under the surface. It’s just that your instinct is making a lot of the decisions your conscious brain used to handle.

So here’s my attempt to introspect and describe what I’m doing that I’m not even aware I’m doing. Here’s How to Write a Scene.


There are some great tips following, so click this link to read them.

//John August

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Posted by scribosphere @ 6:29 AM

Monday, January 08, 2007
 Alligators in a Helicopter - The Process

The Process

POSTED BY SCOTT MULLEN OVER AT Alligators in a Helicopter.

So the screenplay I'm writing now is the first new one I've actually gotten immersed in in several years. My Nicholl script was an old script that I tweaked, while my supernatural thriller was the latest rewrite of a script I first wrote 2 or 3 years ago.

I did start several other scripts last year, only to get sidetracked and ultimately set them aside. I wrote about 40 pages of a horror movie rife with sex and violence; I wrote about 15 pages of a supernatural comedy that I had done a pretty full treatment of. Both are scripts I'd like to finish sometime this year.

But now I'm immersed in the new thing, and trying to refine my writing process, which is something that I know all writers wrestle with, and something that by its nature is different for everyone.

I used to dive into the actual writing process way, way too early. I'd come up with some interesting characters and a basic situation, and just jump right in. I dig the actual writing process much more than the sitting-around-and-thinking-about-it process, and I wasn't mature enough to rein myself in.

The good thing with this is that I'm the kind of writer who gets a lot of ideas while actually writing scenes, more so than in the pure-brainstorming process, so there's a method to my madness.

The very bad thing is that this process tends to take a long time, because in the course of finding the best story (which often had little resemblance to the story I started out with, while probably neither was actually the "best" story) I would write draft after draft after draft after draft.

I'd like to say that I'm such a genius writer that I knocked out my Nicholl semi script on the first pass. The truth is that it took about 20 drafts, during which a LOT of different storylines came and went.

But as I kept setting that script aside, and writing other stuff, I refined my process more. Some scripts came easier than others. My frozen time script somehow blew into my head fairly fully-formed; I wrote out an extended treatment of it, and then knocked out a first draft. It still took a few more passes and a couple of story shifts to get it right, but it was a lot less work than my Nicholl script was, while quality-wise they are fairly similar.

Still, the essential quandary for me (and, I'm guessing, a lot of other writers), is this:


Read about the essential quandary over here.

//Scott Mullen

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Posted by scribosphere @ 4:01 PM

Sunday, January 07, 2007
 Scriptwriting & Reading in the UK - Watching the Script

Watching the Script

POSTED BY DANNY STACK OVER AT Scriptwriting & Script Reading in the UK.


To achieve the ultimate literacy in screenwriting, the writer must be fluent in the visual language of cinematic storytelling. This means dismissing all the convenient words and phrases that easily describe everything that’s going on, and instead, relaying exactly what’s occurring on an audio and visual level. That’s the intention. That’s the ideal. ‘Less is more’.

The reason why we’re continuously told that sparse screenwriting is more effective and fluid than regular prose is not because readers are lazy, or that execs want to quickly get through the script. It’s because the fewest amount of words conveys the immediacy of what’s happening on screen. We know this, we get it, we’ve ticked it in our box of screenplay fundamentals.

Yet, so many writers unnecessarily overwrite the narrative description in their screenplays. They spoon-feed information about character motivation, backstory and a whole range of stuff happening off-screen. Even the produced screenplays available on-line are full of this kind of language, which helps to perpetuate the generalised standard of screenwriting from Oslo to Ohio.

//Danny Stack

To continue on this post, follow this link.

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Posted by scribosphere @ 1:32 PM

 $1000 Spielberg - Park Your Ego At The Door

Make a No Budget Film - Park Your Ego At The Door

POSTED BY CLIVE DAVIES OVER AT $1000 Spielberg.

Ego

Actually the most important commodity a no budget film maker needs is goodwill.

Basically there are only two kinds of movies: movies made with cash and movies made with goodwill.

There is a direction relationship between goodwill and money. The less goodwill you have the more money you need to make your film.

It goes without saying that a $1000 film maker needs almost infinite amounts of goodwill.

I happen to believe that even a film with a budget needs stupendous amounts of goodwill — if you read enough about various film productions, both Hollywood and indie films, you soon realize some films seem blessed with good fortune — the people who work on the project enthuse about the experience, the film becomes a labour of love. On other projects, not even the massive budget can protect the film from the all round bad vibes.

For a micro-budget film maker it really helps to understand the things that increase goodwill and the things that piss goodwill away.

In truth it’s very simple — the more ego there is connected to a project, the less goodwill there is.

The biggest killer of any film is EGO: aloof, assuming, audacious, autocratic, biggety, bossy, bragging, cavalier, cheeky, cocky, cold shoulder, conceited, contemptuous, cool, disdainful, domineering, ego trip, egotistic, haughty, high-handed, imperious, insolent, know-it-all, lordly, overbearing, peremptory, pompous, presumptuous, pretentious, proud, puffed up, scornful, self-important, smarty, smug, sniffy, snippy, snooty, snotty, stuck up, supercilious, superior, swaggering, uppity, vain

Ego ruins projects from day one — the first thing it kills is the script.

As screenwriters we often carry around the idea that the film is our baby, after all we wrote it. But in order for the script to develop it has to challenged, developed, changed, rewritten. The only way that happens, is when the screenwriter lets go of their ego and allows input from outside.

Allowing others into the creative process is the key to creating goodwill. It doesn’t mean running the project by committee, it just means being open to other people’s ideas.

This attitude of creative inclusivity is what turns OK projects into great ones, because instead of trying to impose our single ego onto a film, it becomes about collecting the best ideas of everyone involved.

Some of the best ideas in my films have come from casual comments from crew members and other collaborators. I remember a time on a night shoot when the boom guy noticed the ways the shadows fell during a fight sequence, he felt comfortable in mentioning it and we picked up the shot. It turned out to be one of the best shots in the film — much stronger than the way we had it story boarded.

This attitude to film making, which includes everyone in the creative process, really pays off most when working with actors. If you give actors the opportunity to do work where they feel they are giving of their best, you get exceptional performances.

The job of the producer/director in this kind of project is to be able to facilitate this creative process. Like I said before, making film by committee doesn’t work, mainly because it becomes a clash of egos, each trying to take control of the project.

A good producer/director therefore listens, keeps an open mind but ultimately decides which direction the project moves in. This isn’t about imposing your ideas, but about inspiring the cast and crew with your choices.

Ultimately goodwill is created via inspiration: affect, animate, arouse, carry, cause, commove, elate, embolden, endue, enkindle, enliven, exalt, excite, exhilarate, fire up, galvanize, get, give impetus, hearten, imbue, impress, infect, inflame, influence, inform, infuse, inspirit, instill, invigorate, juice, motivate, occasion, produce, provoke, quicken, reassure, set aglow, set up, spark, spur, start off, stimulate, stir, strike, sway, touch, trigger, urge, work up

So, bottom line is this — if you want to make a successful no budget movie, ditch your ego at the door and inspire the people around you to join you in the process of creating a great movie.

//Clive Davies

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Posted by scribosphere @ 1:24 PM

Saturday, January 06, 2007
 Fencing With the Fog - The Sidekick Story

The Sidekick Story

POSTED BY MARYAN BATCHELLOR OVER AT Fencing With the Fog.

Remember those brutal notes I wrote on the screenplay I reviewed the other day? Well, not only did the characters lack some very basic differences that would make the conflicts come naturally, but my sidekick had story problems.

Every character has a story. While the viewer may not need to know the whole story, the writer most certainly should. Since the sidekick is usually a sounding board or voice of reason for the protagonist and often helps shape a conclusion or define the theme or morality of the whole film, his back story is sometimes critical.

Common sidekick problems I've noticed in amateur screenplays:

  • The sidekick is just there. No story at all.
  • His back story conflicts with his character's behavior.
  • His back story is a superfluous waste of time
  • His back story is a poorly executed red herring
  • We learn too much about his back story
  • We don't learn enough about his back story
  • His story is too big for the role he plays in the film

My story notes told the author that her sidekick had a back story that was bigger than his role in the film AND her sidekick was entirely too wimpy for the back story she'd given him. Double whammy. Something had to change. My opinion was that not only did her sidekick need to grow a pair, but she also needed to adjust his back story.

As usual, she took it well.

The trick is knowing how much back story is enough. Where's the balance? Well, that's like asking how long to cook a turkey. You need to know the oven size, altitude, turkey weight, and whether it's a standard, convection or microwave oven. Or, you just figure it out as you go. (yeah, I know, bad analogy)

The point is that if the sidekick is gonna be handing out advice and sewing a moral thread in the story, we need to know a little something about what he's basing his opinions on. Is he telling your protagonist that home is in the heart because he grew up in an orphanage or because he read it in a Hallmark card? Is he a minor sidekick with major consequences in the story or a major sidekick who is basically only there so the main character has something to throw humor at?

It matters. It's a balancing act.

The best comparison for my sidekick problem I can think of is Forrest Gump. Bubba Blue is a relatively minor character who leaves early in the film, but he's there long enough to make Forrest want to buy a shrimp boat. Why? Because Bubba knows shrimp. We know that Bubba knows shrimp and that's about all we really need to know about his background. Forrest and Bubba become fast friends and that's the rest of Forrest's motivation to begin the Bubba Gump Shrimp Company. But the beginning? It's because Bubba knows shrimp.

Now, back to me. What did the author decide to do with my brutal notes? Well, I set my ego aside and realized that my sidekick problem would be the equivalent of giving Bubba a huge overblown family history. So I'm working on a "fruit of the sea" type solution.

In case you don't know what a "fruit of the sea" solution is --

BUBBA: . . . shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich. That- that's about it.

Yup, that's about it.

//MaryAn Batchellor

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Posted by scribosphere @ 10:10 AM

Wednesday, January 03, 2007
 Unknown Screenwriter - Give it a name…

Give it a name…

POSTED BY UNK OVER AT The Unknown Screenwriter.

Give It A Name...

First a quote:

Going to call him ‘William’? What kind of a name is that? Every Tom, Dick, and Harry is called William. Why not call him Bill? - Samuel Goldwyn

Naming characters is often a very personal thing with screenwriters… Some writers give it SO MUCH THOUGHT that you can immediately pick that up when you read the script. Others seem to open up a random page from the phone book and simply pick a name.

I’ve done both and guess what?

They both work.

I don’t think there’s necessarily a right way or a wrong way to name your characters… Do what your gut tells you is probably the best advice I would give someone but before asking your gut what your character’s name is, you just might want to ponder the following…

YOU’VE GOT TO KNOW YOUR CHARACTER(S).

I think too often, many of us jump right into a character name without really knowing the character. I know I’ve been guilty of that in the past. Sometimes we just KNOW the character’s name before we know anything about the character.

I’ll eventually end this rant on characters with a final post that includes all the demographics and questions I ask of my characters as well as what I refer to “backstory bits.” For now however, let’s assume that you do SOMETHING to get to know your characters. It could be creating an extensive (or not) bio or it could be that you just think about your characters all the time and while there is no right or wrong, I for one can testify that my characters became a hell of a lot more authentic almost OVERNIGHT — simply by creating an extensive bio on them.

No matter what you do to name your characters, I think the one thing we can all agree on is that your characters gotta have a name even if the name is something forgettable.

Ah… Forgettable. Hmmm. Do we really want to give our characters forgettable names? We’re writing spec scripts aren’t we? I would think that creating a forgettable name is exactly what you DO NOT want to do to your characters and yes… Not even your minor characters.

I always prefer to read a character name like FAT COP instead COP #2. Give me an image!

I’ve managed to STUMBLE on names when doing extensive research on the utilities of my plot. I’ve seen screenwriters create bios on their characters that come right out of their imagination which is fine but I’ve seen many MORE AUTHENTIC characters come out of research for the utilities of the story plot.

More authentic because the bio of the character includes the research of the utilities… By utilities, I mean the world that your story plot consists of. There may be several different kinds of WORLDS that you’re blending together in your story… So instead of creating a character out of thin air and your imagination, consider creating your character out of the research you do on the worlds that will ultimately be in your script.

I know it may seem obvious and to many it is and that’s great… You already know what you’re doing. Outstanding! For others, it’s one of the mistakes I’ve seen quite a bit i.e., they more or less have the premise of their script and based on that crumb of a premise, they start creating characters.

Again, I would say there is no right or wrong way and certainly, one could come up with some outstanding characters this way but consider creating an “open bio” on your characters… Keep it open while you do research on the different worlds that will end up in your script. The more you research, the more you’ll find those interesting backstory bits as well as style of clothing, type of car, address, habits, etc. of real-life characters already inhabiting those worlds.

Something else to ponder and keep abreast of is people in the news… Especially with all our new and upcoming celebrity “socialites” that are always in the news these days, you might want to think twice before naming one of your main characters Lindsay or Paris. LOL. By the same token, watch out for names that might help DATE your script and please please please… If your script is a period piece, make sure that any name you use was actually a name that was in existence within that time period.

MAKE IT EASY TO PRONOUNCE

Wow. This seems so obvious yet I can’t tell you how many scripts I’ve read with character names where I’ve wondered if I was pronouncing the name correctly. Talk about something that will take you right out of a story while you’re reading… Often, it might even be better to phonically spell out your character’s name instead of the usual spelling. I remember a script I wrote a few years back where one of the main character’s last name was MOTACEK – pronounced MO-TAH-CHECK.

I had a couple of meetings and more than a few telephone calls where 90% of the powers that be that I spoke with pronounced the name as: MOT-A-SECK.

What did I do?

I immediately went through the script and respelled the character’s name: MOTACHEK and then even had another character call the guy MOTORCHECK just to make sure there was no confusion.

BE CONSISTENT EVEN IF YOU’RE INCONSISTENT

I’m not gonna get into ethnic names other than to say be consistent… Do the research of the world(s) you’re going to show us and give us realistic, consistent names but be sure you’re not infringing on the names of EXISTING PEOPLE or you’re sure to get yourself in trouble later on.

Read the following article to see what I mean:

What’s in a name?



Yeah, what is a name? Head over to Unk and find out.

//Unk

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Posted by scribosphere @ 8:50 AM

 Scriptwriting & Reading in the UK - Which Way to Go?

Which Way to Go?

POSTED BY DANNY STACK OVER AT Scriptwriting & Script Reading in the UK.


At the early stages of concept and development for any story, all writers go through a series of doubts, queries and choices. In plot or summary form, the writer may not be wholly convinced that the story is taking its best shape, or whether the characters are working to their full effect, or if the pace and structure is smooth and efficient. Often, it is difficult to see the woods from the trees as the writer feels too 'close' to the whole affair and doubts if the story possesses enough positive qualities to take it through to script stage.

To avoid this uncertainty, sometimes it's worth going to first draft script immediately. It's easier to see the flaws and weaker areas of a story when it's down in script format, as opposed to having it laid out in a detailed outline/plot. Avoiding the tough demands of trying to figure out what's working, and what's needed, and what's not, is a natural impulse in the storytelling process. However, a basic passion about the concept and characters should be enough to convince the writer that the story is worth telling, and that while it may be hard work to get the story into shape, it's going to be worth it in the end.

So, here are a few questions that might help in getting over any potential writer's block: what was it about the concept that got you excited about the project in the first place? Is it a story you're burning to tell? Do the characters have an emotional and credible weight which makes you care passionately about them? In other words, do I respect them? Or is it more about plot - action/adventure/comedy etc?

Once you know the basic reasons why you want to tell the story, writing the outline or script becomes a somewhat easier task because instead of veering off into tangents about character and plot, you can continuously remind yourself WHY you're writing this story, and keep focused on what MUST happen (i.e. the plot elements that excite and interest you most, whether it's a character twist, an emotional journey or a big explosion).

Stick to your guns, so to speak. Knowledge is power, and while nagging doubt is part and parcel of the writer's process, it can easily be hurdled with a determined focus about the concept, characters and plot. This doesn't mean that you know the story inside-out; far from it, the characters and story may surprise you as you scribble it all down (a character may do something unexpected, leading you to a more exciting area of plot etc).

The point is not to get bogged down with the worry that the story's not worth it, or feeling insecure about the story's true value before you proceed. Remember the passion and excitement that got you this far, and hold on to that as you battle through the tough creative decisions that need to be made. Script readers and editors will have an opinion, and offer their advice, but they don't have all (or any) of the answers. It's all down to you.

Whether you're prepared to see the story right through to the end, or if you discover that the project's not got enough legs or merit for what you imagined, then it's all part of the writing procedure. Ideas come and go, stories last forever. Find the basic building blocks of your story (e.g. concept and characters) and go with your instinct. Entertain yourself. Let the characters surprise you but most of all, enjoy it.

//Danny Stack

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Posted by scribosphere @ 3:16 AM

 Write Here, Write Now - Writerly Insanity

Writerly Insanity

POSTED BY LUCY VEE OVER AT Write Here, Write Now.


Rules, rules, rules. Do this - don't do that. How dull. If any other Scribes out there in www.land were like me as a teen, then just the very mention of such things will have you running for the black lippy and Death Metal, RATM-style (at least in your mind if not reality).

And anyway, it's a lottery, right? You know there are things you can and can't do and if you do them, maybe it'll stop you getting noticed but hell, who's gonna notice you anyway when there's a ton of wannabes ahead of you and three times as many behind?? You haven't slept in days to get this draft finished, your day job is suffering, your kids are hiding somewhere under three loads of dirty washing that hasn't been done since last week and your spouse is on strike as you haven't had a decent conversation with him or her for approximately fourteen weeks. Add to that the fact that Readers are overworked and underpaid and Producers are probably not real, just figments of some joker's imagination like the tooth fairy or Anne Widdecombe and there you have it: writerly insanity.

It's easy to become completely caught up in the actual act of writing. You sit and stare at the screen, sure "that" elusive idea or solution to fix your draft will pop into your brain, but newsflash: you're far more likely to actually burst a blood vessel than get any writing done.

Someone very wise once said to me: "It's better to go sideways than uphill sometimes, it takes less effort and may just take you somewhere more interesting." (I have a feeling it may have been one of the Care Bears or some similar 80's cartoon, but that's by-the-by).

Every draft can be a nightmare, so take some time out. You'll become more popular with your family and friends for one: this immediately alleviates one stress - guilt. Also, on a purely selfish level, the more people you're around, the more likely it is you'll fix your problem. Becoming introverted is enemy number one as far as the spec screenwriter is concerned. Screenwriting is about communication, ergo you have to communicate with others - about anything - to get your brain gears to work. It stands to reason.


If you'd like to read some more tips, follow this link.

//Lucy Vee

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Posted by scribosphere @ 3:06 AM

Thursday, December 28, 2006
 $1000 Spielberg - Shady Protagonists, Redeemed Antagonists

Shady Protagonists, Redeemed Antagonists

POSTED BY CLIVE DAVIES OVER AT $1000 Spielberg.

villains

Over the holiday I completed the character sheet on one of my spec scripts and have now started looking at plotting.

One of the conclusions I’ve come to over the last couple of years is, I’m not really as interested as I used to be, in films where the good guys is flawless and the bad guy is totally evil. Maybe this is about me getting older, because there was a time when I loved those kinds of movies, but now I look for a little more complexity in my characters.

One of the advantages of taking a few days off over the holiday, is I ended up watching some TV. A thing I rarely do these days. I’m a real Humphrey Bogart fan and catching some old black and white movies is always a real treat.

To me the characters Humphrey Bogart portrays are always more interesting than your vanilla hero. His protagonists always held the possibility they might not be the good guy after all. There was always that edge, that you didn’t get with say a John Wayne movie. Big John was always going to do the right thing; Boggie, well, you just never knew.

All in all I’ve always preferred a shady protagonist, a person who comes right in the end, but who really has to think about it, before choosing the harder but more noble road.

To balance the shady protagonist, I’ve come to the conclusion that the kind of films I’d like to see in the cinema should offer redemption to the antagonist. I don’t know about you, but I’m sick of two dimensional villains who pathologically pursue their agendas.

So, I’ve decided for my next couple of scripts to ensure that in the final act, the primary antagonist is placed in a position where they get to choose between pursuing their agenda or redemption — if they reject redemption then they get everything they deserve, but if they accept redemption, I can either forced them to continue down a path they’ve rejected, by using external stressors (Oh the irony!) — or I can use my second antagonist to take over the role of putting pressure onto the protagonist.

My main point today is this — throughout film history a great deal of latitude has been put into the creation of our protagonists, our hero’s character arcs have always had room for complexity — isn’t it about time we did the same for our antagonists?

related articles:

multi-antagonist screenplays

multi-protagonist or protagonist vs antagonist

//Clive Davies

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Posted by scribosphere @ 7:15 AM

Saturday, December 23, 2006
 The Film Diva - Dramatic Action

Dramatic Action

POSTED BY FILM DIVA OVER AT The Film Diva.

I've been working really hard the last few months to craft plots with a lot of dramatic action, so I thought I'd share with you all and hopefully learn a few things from the collective intelligence

I've been hearing so much about. This part is Writing 101, so please bear with me if you are, like, waaaaay past this in your work. :-)

Dramatic action describes the story beats that relate the plot. This is different from things that establish factual things about the character (e.g. he's married), or things that establish motivation or need (e.g. Reese's story in The Terminator confessing his reason for traveling through time). Dramatic action primarily concerns itself with conflict, specifically, conflict that generates action, i.e. plot.

For instance, in television, dramatic action is generally compressed (e.g. those short teasers in L&O that set up the crime), expressed in dialogue (like when characters talk about how angry so-and-so's off-screen behaviour makes them -- Aaron Sorkin is the master of this type of drama as I have yet to see anything actually happen during one of his shows), or elided (as in two characters prepare for the "Big Raid," then we cut to the aftermath of the raid).

In contrast, film stories are comprised of the most dramatic action you can find, bits that exemplify the protagonist's emotional journey. I'll go back to my favorite film LA CONFIDENTIAL for an example here. The open of the film establishes the main players and the film's themes through a jail riot (the Bloody Christmas scandal). From here on, the viewer can anticipate Exley's bulldog response when he discovers the inconsistencies in the Nite Owl murders and that he will be uncompromising in his pursuit of the truth, no matter the cost, as well as each of the other core cast members' emotional responses to the rising tide of shit that is at the heart of the film.


To read further on dramatic action, follow this link.

//Film Diva

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Posted by scribosphere @ 4:53 AM

 $1000 Spielberg - Think S.A.N.T.A.

Make A Successful No Budget Movie - Think S.A.N.T.A.

POSTED BY CLIVE DAVIES OVER AT $1000 Spielberg.

humbug santa

I’ve been trying to find a simple way for people to remember the basic principles of $1000 Movie making — the ideas we believe will allow us to make a commercially successful movie on a $1000 budget.

Then when I was busy hanging up my Christmas stocking, it hit me! Santa! Santa would help me explain.

S - Start with Story

The key to having a successful movie is about having a great idea for a story, a story people will want to see — so forget about genres, forget about what camera you’re going to shoot it on and concentrate on coming up with the perfect idea. When you’ve got that perfect idea — write a logline and test it out.

When you’ve got your story, make sure you write an outstanding Script.

A - Assess your resources — Before you start writing your script, start planning your production and this starts with a list of the resources you currently have — you’re going to need a camera, sound recording equipment, a way of controlling light, a few skilled people to operate the equipment, locations, actors, editing equipment and music for your sound track.

Your list will try to cover as many of those items as you can — and then will extend to people you know who may be able to fill in the holes.

Play to your strengths, you may not own any film making equipment or know any film makers, but maybe you know great musicians or your friends are great actors.

Then when you’ve worked out what you’ve got, Acquire the things you don’t have.

The way you do that is by inspiring the people who have the resources you need to make the film, to come on board and help. By far the best way to do this is to have a great story idea and a stunning script — nothing brings in resources faster than a hot project.

N - Never compromise, Never settle for second best, Never assume how much your film can achieve

The worst thing a $1000 film maker can do is assume that because of their budget, they’ll have to make a product which is substandard and that won’t be able to compete in the market place.

This is utter nonsense — There is absolutely no reason at all why a $1000 movie can’t achieve global cinema distribution or be the toast of Sundance.

But the only way to achieve that is to Never, ever make a decision to produce a lower quality film, based solely on financial necessity.

Which leads us neatly onto

T - Turn your disadvantages into advantages.

At the heart of $1000 movie making is this one simple idea, be creative and keep a positive attitude — and by this I don’t mean a Polly Anna “everything is rosy” kind of denial of the realities of a situation.

My experience is that every situation that occurs can be turned to a film makers advantage if they constantly ask themselves “How can I get this to work for me?”

When my first feature film bankrupted me, I thought it was the end of the my career as a film maker, instead I’ve managed to take being penniless and turned it into an advantage.

and finally

A - Advertise your movie and build an Audience

Don’t expect to be discovered, don’t expect to become an overnight success, don’t expect to get distribution for your no-name, no-budget movie if you can’t create a buzz about it.

Right from day one successful film makers think about how their movies is going to be sold — they create a demand for their movie.

So, there you have it — if you want to create a successful movie on $1000 just think S.A.N.T.A.

Story, Assess and Acquire, Never compromise, Turn adversity to your favour, Advertise to build your Audience.

//Clive Davies

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Posted by scribosphere @ 4:44 AM

Thursday, December 21, 2006
 Unk - Shut up and do your ABCs…

Shut up and do your ABCs…

POSTED BY UNK OVER AT The Unknown Screenwriter.


This is the first time I’ve had Internet access in the last five days… WOW! Lots of email wondering if I’m okay and if I ever plan to make another post on the blog. LOL.

In fact, while I’ve been up to other filmmaking errands, I have been giving the subject of characters a hell of a lot more thought.

Let’s face it… Your CHARACTERS are YOUR STORY. I would even take this a little farther and say that your Protagonist IS YOUR STORY.

So just how in the hell do you create characters… Especially your Protagonist, so that actors want to play them? We already know that our characters, even if shooting from the hip, really should shoot from the hip in a way that presents an honest (consistent with character) line of dialogue and or an honest line of action.

Time to go deeper… Back to our ABCs…

A = ACT

Let’s look at the definition… I’ll leave OUT the definitions that do not apply…

ACT:

  • anything done, being done, or to be done; deed; performance: a heroic act.

  • the process of doing: caught in the act.

  • activity in process; operation.

  • to do something; exert energy or force; be employed or operative: He acted promptly in the emergency.

  • to reach, make, or issue a decision on some matter: I am required to act before noon tomorrow.

  • to operate or function in a particular way; perform specific duties or functions: to act as manager.

  • to produce an effect; perform a function: The medicine failed to act.

  • to behave or conduct oneself in a particular fashion: to act well under all conditions.

  • to pretend; feign: Act interested even if you’re bored.

  • to feign; counterfeit: to act outraged virtue.

  • to behave as: He acted the fool.

  • act on or upon.

  • to act in accordance with; follow: He acted on my advice.

  • to have an effect on; affect: The stirring music acted on the emotions of the audience.